Panels will consist of senior designers and guests discussing topics of general interest. Each panel will be led by a moderator with panelists given a chance to make a short presentation, then discuss the topic. Potential topics include:
- Partner gaming. What do other countries do in multi-lateral games, and how do they approach designing games with a diverse set of participants?
- Pacific gaming. What is going on in Pacific Gaming? This will hopefully be two panels, one with INDOPACOM commands discussing US gaming, while the other panel will be made up of partner and allied countries.
- Games for training and education. How are commands in the INDOPACOM area using games for training and education? What are some of the unrealized opportunities?
- Games for climate change? A panel of designers who have been conducting climate change games discuss their games, as well as the recent Government panel at Connections US that described US government requirements for climate games.
Workshops are small group experiences where the group talks about a topic, led by someone who has proposed discussing it. After the discussions are finished the group leader presents a few key take-aways about the topic to everyone at the meeting. Depending on the number of conference participants and interest we may have two or more rounds of workshops.
Before and during the conference we will ask participants for workshop topics. Workshops will consist of conference participants sitting at a table discussing the topic. The person proposing the topic is responsible for making sure the discussion stays on track and saying something about what was discussed at the plenary session.
Workshops give participants a chance to drive the discussion toward topics they are interested in, and for everyone to get a chance to participate in the discussions.