How do we go about understanding operational and policy decisions about cyber? They involve a complex mix of human decisions, technical capabilities, and social interactions. As we have seen from recent events, peoples’ reaction to cyber can be as important as the capability.
One way government and industry professionals go about understanding the complex linkages in cyber operations is through gaming. Games allow you to bring together all of these diverse aspects of cyber policy. Games place people in decision-making roles during a simulated real-world problem—historical, contemporary or projected into the future. These “professional games” are used by decision-makers within government, industry and academia to examine policy issues and potential outcomes. They also allow operational professionals to assess requirements, plan budgets, and practice response procedures. Professional games on cyber policy and operations are run by a variety of agencies as part of an effort to develop national strategies, permissions, and capabilities.
In this course we examine the challenges of gaming cyber. How do you develop games that address the challenges associated with cyber? Why are cyber games inherently difficult to do well, and how do you match technical layers of game play with the operational and strategic layers? What is the role of computer simulation in cyber games, and how do cyber games differ from exercises? How do you assess player actions given the potential political, social, and technical impacts of game play?
We will do this through a combination of lectures and practical exercises. Lectures will focus on games and game design, along with the application of game design to cyber issues. We need to understand how to think about cyber technology and processes in order to build effective games. So cyber security will be discussed in this course: but this is not a course on cyber security. Practical exercises will give students the chance to experience different types of cyber gaming, with the expectation that students will research, design, and present their own cyber game as part of the course.
Successful students will learn how game design can be used to address challenges of cyber operations and policy. They will build an understanding of how to represent cyber capabilities in games, as well as build games directly addressing cyber operations. The goal is for students to become aware of the gaming tools available for cyber, and to begin to associate specific game techniques with various cyber gaming requirements.
|Introduction to Gaming
|Game Design Fundamentals
|Tactical Cyber Games
|Operational and Strategic Cyber Games
|Matrix GamesDay 1
Dr. John Curry
Dr. John Curry is a senior lecturer in games development and cyber security at Bath Spa University, in the UK. He has an international reputation in conflict simulations and has worked with many of the key personalities in the field. He has authored/ co-authored/ edited more than 100 books on various aspects of wargaming. He co-authored The Handbook of Cyber Wargames: Wargaming the 21st Century, edited Graham Longley Brown's Successful Professional Wargames: A Practitioner's Handbook, editor of Peter Perla's Art of Wargaming (2nd edition) and co-authored Matrix Games for Modern Wargaming. Read More
Lt Col James "Pigeon" Fielder, USAF (ret.)
Retired Lieutenant Colonel and Associate Professor of Political Science at the U.S. Air Force Academy
Lt Col James "Pigeon" Fielder (Ph.D., The University of Iowa, 2012) joined CSU as an Instructor after retiring from the U.S. Air Force as a Lieutenant Colonel and Associate Professor of Political Science at the U.S. Air Force Academy. He is also serving as a Marine Corps University Non-Resident Krulak Fellow for academic years 2021-2023, develops organizational wargames under the name Liminal Operations, and is a roleplaying game content creator for Evil Beagle Games.
Dr. Ed McGrady
Adjunct Senior Fellow, Center for New American Security
Instructor and Course Coordinator on Gaming, Military Operations Research Society
Principal, MonksHood Media LLC
Dr. McGrady writes, speaks, and teaches on the design of professional games.
He is an adjunct senior fellow in gaming at CNAS, teaches and manages game design
courses for MORS/Virginia Tech, and runs a business devoted to using games and game
techniques to bring innovative experiences in new areas. His recent book, Roll to
Save: Gaming Disease Response, describes designing games in support of public health
Mr. Peter (Pete) Pellegrino
A retired naval officer, Peter (Pete) Pellegrino served as the Game Division Director of the War Gaming Department at the US Naval War College, where he also taught electives on war gaming, game design and strategic game theory.
Pete is a regular contributor to Junior General (www.juniorgeneral.org), a website dedicated to promoting the use of historical simulations as a tool for teaching history by providing free games that make use of historical miniatures (paper or plastic toy soldiers), maps and counters, and matrix arguments.
Dr. Peter Perla
Author of The Art of Wargaming and Internationally Recognized Game Designer
Dr. Peter P. Perla III has been involved with wargaming, both hobby and professional, for over forty years, an involvement that sparked a lifelong interest in military history and games of strategy. A frequent player of commercial wargames as a youngster, he had already published articles in the hobby press before he was an undergraduate. After earning a PhD from Carnegie-Mellon University with his thesis on Lanchester mathematical combat models, he joined the Center for Naval Analyses in 1977 as a naval operations research analyst.
Mr. Phil Pournelle
After 26 Years in the Navy, and eight years conducting Net Assessments, Mr. Pournelle joined Group W. He constantly seeks to analyze national defense strategies and conduct Net Assessments employing multi-method approaches.
Mr. Pournelle has extensive experience in analytic and managerial aspects of strategic studies within the national security apparatus. His national security experience includes expertise in contingency planning, wargaming, modeling, simulation, & analysis and assessment and he received his Master's degree from the Naval Postgraduate School in Operations Research.
Mr. Paul Vebber
Specialties: Wargame Design, Execution, and Analysis; Operations Research; Concept Development & Experimentation; Philosophy and Application of Complexity Science
To employ over 30 years of military operations, operations research, and wargaming experience in support of the development of an effective undersea warfare force through the disciplined application of both analytic and synthetic methods within the "Cycle of Research" (Perla 1990) framework. Read More
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