Gaming Emergency Response to Disease​ Course

Gaming Emergency Response to Disease Course

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Gaming Emergency Response to Disease Course
Tuesday-Thursday, 27-29 September 2022
0800 to 1800 EST 
3 Day Course
On-line (Zoom)

Overview

Games are a way to develop disease response plans, to rehearse organizational processes and relationships prior to an event, and to build an understanding of the challenges involved in an actual response. While the current pandemic highlights that large-scale disease outbreaks can create some difficult policy, medical, and communications choices, response to smaller disease outbreaks is something that happens all of the time. And the implications of deliberate use of disease in war or terrorism has been the subject of much research in the past few decades. All of these topics give professional game designers a rich set of topics and questions to incorporate into organizational, research, and rehearsal games.

In this three-day, class we will focus on the application of professional games to the problems associated with disease response. We will cover pandemic response games, both national and international. We will also examine problems of novel or unique organisms, biological warfare and terrorism, and public health response. The objective throughout the class will be to identify unique or challenging aspects involved in designing games involving disease response. We will also incorporate emerging lessons from the current pandemic response into our discussions.

The instructors have designed, developed, and executed a wide range of disease and pandemic response games at the organizational, national, and international level. They have extensive experience in the areas of response to biological terrorism and the planning and coordination required in that response.

The current pandemic is a reminder that disease can produce unusual, unique, and difficult challenges for decision-makers at all levels of government. Games provide an opportunity to bring those decision-makers together and let them understand the challenges before they actually happen. In this class we will consider how to build games that help decision-makers with those challenges.

Featured Speakers

Dr. Ed McGrady
Dr. Ed McGrady Adjunct Senior Fellow, Center for New American Security Instructor and Course Coordinator on Gaming, Military Operations Research Society Principal, MonksHood Media LLC

Dr. McGrady writes, speaks, and teaches on the design of professional games. He is an adjunct senior fellow in gaming at CNAS, teaches and manages game design courses for MORS/Virginia Tech, and runs a business devoted to using games and game techniques to bring innovative experiences in new areas. His recent book, Roll to Save: Gaming Disease Response, describes designing games in support of public health professionals. Read More
Mr. Peter (Pete) Pellegrino
Peter Pellegrino

A retired naval officer with over 20 years in the field of defense policy, Peter (Pete) Pellegrino served as the Game Division Director of the War Gaming Department at the US Naval War College, where he also taught electives on war gaming, game design and strategic game theory.

Registration

The "Invoice Me" option can only be used for the registration fee. This option won't appear if you have social tickets, CEU courses or tutorials in your cart. If you need assistance registering please contact Ms. Sarah Madonia, sarah.madonia@mors.org.

  Member Non-Member
MORS Government Sponsor* $1,620 $1,680
U.S. Federal Government $1,680 $1,740
National Research Partner
(IDA Employees Only)
$1,653 $1,710
All Others $1,740 $1,800

*Government Sponsor organizations include Center for Army Analysis, HQDA/DCS Program G-8; Marine Corps Combat Development and Integration; Naval Operations, N81; SAF/SA, Studies and Analysis; OSD, A&S; and DHS S&T/OSE/ORA