Gaming Cyber and Information Operations Course

Gaming Cyber and Information Operations Short Course

Gaming Cyber and Information Operations Course

30 July - 1 August, 2024
1000 to 1800 EST
3 Day Course
Online (Zoom)


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The MORS Gaming Cyber and Information Operations Course is a three-day course that focuses on building professional games designed to explore, train, or educate on issues surrounding cyber security and information operations. Oftentimes, cyber games are seen solely through the lens of computer-based games, and information operations games are thought to be too hard to execute and adjudicate. This course strives to dispel those beliefs and posits that manual games that focus on organization, conceptualization, and experimentation have a place in these spaces as well. The course will consist of three primary sections: game design, gaming cyber security at the tactical, operational, and strategic levels, and gaming information operations. A combination of lectures and exercises will enhance the learning process.


Our expert instructor will teach participants how to build the best game for a sponsor’s objectives by focusing on the following topics:

  • Understanding the types of games that are available and how they relate to gaming at the strategic, operational, and tactical levels of cyber
  • Building games that focus on information operations, or incorporating information operations into large game systems
  • The role of matrix games
  • How to build realistic tactical games without becoming overwhelmed by details
  • How to build analytical tools for tactical adjudication of cyber games
  • Handling adjudication of social engineering and deception


Course Outline

Lesson Topic

  1. Introduction to the course
  2. Game design 
  3. Cyber frameworks
  4. Tactical Cyber Games (Analysis and systems)
  5. Operational Cyber Games (Organization)
  6. Strategic Cybers Games (Policy and deterrence)
  7. Adjudication (Quantitative methods)
  8. Cyber-in-Games
  9. Matrix Games
  10. Information operations overview
  11. Designing games for information operations
  12. Information in games
  13. Information operations matrix games
  14. Class matrix game on cyber and information operations


Dr. Roger Mason
Headshot of Dr. Roger Mason

Dr. Roger Mason retired after 29 years of public safety experience in Los Angeles County. For the past fifteen years he has specialized in emergency management and the development of wargames and exercises. 

He has designed over 50 emergency management and public safety wargames and hybrid game/functional exercises. His clients include National Defense University, Penn State University, the University of Hawaii, the US Army, and the CNA Corporation. Dr. Mason has served as the wargaming professor for the Institute for Intelligence Analysis, Juan Carlos University, Madrid Spain. Read More

Dr. Ed McGrady
Dr. Ed McGrady Adjunct Senior Fellow, Center for New American Security Instructor and Course Coordinator on Gaming, Military Operations Research Society Principal, MonksHood Media LLC

Dr. McGrady writes, speaks, and teaches on the design of professional games. He is an adjunct senior fellow in gaming at CNAS, teaches and manages game design courses for MORS/Virginia Tech, and runs a business devoted to using games and game techniques to bring innovative experiences in new areas. His recent book, Roll to Save: Gaming Disease Response, describes designing games in support of public health professionals. Read More


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Employer Member Non-Member
MORS Government Sponsor* $1620 $1680
U.S. Federal Government $1680 $1740
National Research Partner
(IDA Employees Only)
$1653 $1710
All Others $1740 $1800

*Government Sponsor organizations include: Center for Army Analysis, HQDA/DCS Program G-8; Marine Corps Combat Development and Integration; Naval Operations, N81; Secretariat of the Air Force, Studies and Analysis SAF/SA; OSD, A&S; and DHS S&T/OSE/ORA