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Gaming Cyber and Information Operations Short CourseTuesday-Thursday, 30 August - 1 September 20221000 to 1800 ET3 Day CourseOn-line
Games are tools that professionals can use to understand complex problems. Problems where there really is no good solution. Problems where there are two opposing sides. Problems of deterrence and belief.
Cyber security and information operations incorporate all of these challenges and more. But cyber games are often seen solely through the focus of computer-based games. Information operations games are thought to be too hard to execute and adjudicate. And while computer mediated exercises and games have a role in cyber preparedness, so do manual games that focus on organization, conceptualization, and experimentation. In this game design course, we will focus on building manual, professional, games designed to explore, train, or educate on issues surrounding cyber security and information operations.
MORS currently offers a one week certificate course in Cyber Game Design in collaboration with Virginia Tech. In this shortened version of the week long course we will focus on how to build the best cyber game for the sponsor’s objectives. We will also add information operations to the mix. Information operations are important to understand because they broaden the conflict landscape to include all types of information, not just information that flows on digital networks and their components.
Our framework for the class will be understanding the types of games that are available to us, and how they relate to gaming at the strategic, operational, and tactical levels of cyber. What is the role of matrix games in cyber? How do we build realistic tactical games without becoming overwhelmed with detail? How do we build analytical tools for tactical adjudication of cyber games? How do we handle adjudication of social engineering or deception?
Gaming information operations will focus on practical tips and techniques for either building games that focus on information operations, or incorporating information operations into large game systems.
The class will consist of three primary sections: game design, gaming cyber security at the tactical operational, and strategic levels, and gaming information operations. As much as possible we will incorporate class exercises and engagements as part of the learning process.
Dr. McGrady writes, speaks, and teaches on the design of professional games. He is an adjunct senior fellow in gaming at CNAS, teaches and manages game design courses for MORS/Virginia Tech, and runs a business devoted to using games and game techniques to bring innovative experiences in new areas. His recent book, Roll to Save: Gaming Disease Response, describes designing games in support of public health professionals.
In the past Dr. McGrady built and directed a team of 10-20 analysts at CNA devoted to the design and execution of professional games. Dr. McGrady has written, taught, and presented on the topic of games and their use in organizational and individual learning. He has designed and run games for many different clients ranging from the White House to the Department of Agriculture to the automotive industry. Dr. McGrady has also built a team at CNA devoted to chemical and biological response operations, including domestic response operations.
Dr. McGrady has deployed as an analyst with US Forces in Haiti during operation Uphold Democracy, onboard USS Nimitz for Desert Storm and with operational E-2C squadrons. Dr. McGrady holds a Ph.D. in Chemical Engineering from the University of Michigan. He has published extensively in the Chemical Engineering, physics, and national security literature and is widely cited for his work on the mathematics of aggregation and fragmentation.
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*Government Sponsor organizations include Center for Army Analysis, HQDA/DCS Program G-8; Marine Corps Combat Development and Integration; Naval Operations, N81; Studies, Air Force Studies, Analyses, and Assessments, HQ AF/A9; OSD, A&S; and DHS S&T/OSE/ORA