The Office of the Secretary of Defense (OSD) through the Defense Wargaming Alignment Group (DWAG) is sponsoring the MORS Wargaming Special Workshop to be held at the Department of Defense’s (DoD’s) Mark Center in Alexandria, Virginia 17 to 19 October 2017.
This year’s workshop will expand on work begun in last year’s highly successful workshop and magnify the theme of “Learn by Doing.” This year’s workshop will be more tailored to meet the needs of participants and continue to develop the pool of wargamers within DoD and MORS. It will include two working groups for Master level game designers, two seminars for Apprentice and Journeymen level game designers, and multiple games or series of games designed for each level of experience/understanding of participants.
Each of these groups is designed for a limited number of people, different levels of experience and expertise, and requires dedicated participation. Participants sign up for one group only, and must commit to that group since space is limited and each participant is filling a seat.
Out keynote speaker will be Vice Chairman of the Joint Chiefs of Staff General Paul Selva. You can find his full biography here.
Group 1 - Wargaming Integration Process (Classified Session for Master Gamers)
- This year Master Game Designers will examine how last year’s plans were executed, assess them, and identify best practices to be adopted across the community of practice. Membership in this working group will be by invitation of the chair.
- This is a classified session.
Group 2 - Validity and Utility of Wargaming (Chair Invitation Only)
- This group is now full, please register for another group.
- This working group of established experts will address the barriers (and their removal) to improving the validity and utility of wargaming to DoD decision makers. It will use a disciplined and rigorous normative process involving Language Processing, Debate and Silent Clustering. Group members will prepare in advance of the meeting by reading provided material and bringing prepared answers to questions. The Working Group will use and broaden last year's Adjudication workshop results. It will identify past games that “made a difference”, and identify their characteristics and the barriers to designing and executing wargames with these characteristics. Membership in this working group is by invitation. Application to participate must be made direct to Dr. Stephen Downes-Martin (firstname.lastname@example.org) accompanied by a short bio emphasizing the applicants qualifications.
Group 3 - (Seminar A) How to employ proper adjudication techniques in wargaming (Journeymen level game designers)
- How to employ proper adjudication techniques in wargames based on the purpose, style, and content of the game and analytic questions being asked. A team of teachers, led by the Naval War College, will guide attendees through selecting the best techniques for adjudication to enable gaining the insights to support the analytic process. This seminar is designed for Journeymen level game designers.
Group 4 - (Seminar B) Red Teaming
- Improve wargaming and other analytic methods by increased employment of alternative perspective techniques. The objective is to provide introductory material to red teaming techniques and to identify best use of red teaming to support wargaming for increased innovation and validity.
Group 5 - Introduction to complete neophyte to wargaming (little to no experience with wargaming)
- Designed to introduce the complete neophyte to wargaming through the play of a series of games, each highlighting a different theme or concept of gaming, including games addressing non-conflict problems, such as humanitarian assistance and disaster relief. This series is designed for those with little to no experience with wargaming.
Group 6 - Matrix Style Wargame
- Designed for those who wish to learn more about a new and powerful wargame technique often employed successfully for emerging and unstructured problems, the Matrix style wargame. Participants will participate in three Matrix style games to understand the tool and its concepts, then devise and execute their own game. This wargame series is designed for novice, apprentice, and journeymen level wargamers.
Group 7 - Project Cassandra Wargame
- Employ the Cassandra Project process to tackle a new or emerging problem. The process employs Structured Analytic Techniques (SATs) to examine a new problem area, create a Terms of Reference (ToR) to develop and design a Matrix style wargame. This process is ideal for developing new teams gathered to address a new problem area. This Wargame is designed for apprentice and journeymen level wargamers.
Group 8 - Joint Wargaming Analysis Model Process
- Demonstration of a service level Title X wargame. The workshop will also include panels on the state of wargaming and analysis within DoD and MORS. It will also expand on an issue identified in last year’s workshop, the importance of human centric wargaming for innovation. We will focus on the players and discuss the effects of human and group psychology as well as the importance of individual and organizational learning in the innovation process. The workshop will include addresses from special keynote speakers and other special events.
Group 9- Hedgemony
Hedgemony is a tailorable multi-sided board game designed to help defense practitioners consider the impact of strategic-level choices and priorities on force development, posture, capability, capacity, force management. It is a global game with multiple red players. Participants in this group will rotate between red, white, and blue roles in order to learn how to run the game. Discussion will cover how to design a game such as Hedgemony, including key design choices and trade-offs. The group is intended for apprentice and journeymen gamers who want more exposure to designing and running strategic-level wargames.