This introductory wargaming course is designed to enhance analyst capability and knowledge in multiple aspects of professional games, including research, design, development, execution, analysis, and reporting. Through a combination of lectures, European and NATO examples, and practical exercises, participants will learn the theory behind wargames before diving into research design and execution. Building on Peter Perla’s theory of the “Architect, Artist, and Analyst” model for game designers, the course includes material that covers each style of wargame design.
Objectives:
Our expert instructors will guide participants through the key aspects of wargaming and aid them in creating their own game on the final day of the course. Along the way, participants will learn about the following:
- Defining a wargame
- A brief history of wargames
- Building blocks of game design
- Adjudication
- Strategic gaming
- Game analysis